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Planetary Annihilation Server Sim Performance / Time Dilation / RAM Usage
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File:Platinum-rank-icon.png Server Sim Performance / RAM Usage
When the sim is under pressure the sim rate will slow down causing time dilation. ie the sim time is slower than real time.
Sim performance depends on:
- map
- number of planets
- radius (sweet spot is 800 - 1000)
- CSG (more CSG = more complex pathing and navigation)
- number of units
- number of unit interactions
- play style
- CPU
Large systems containing many big planets with lots of CSG with players that horde thousands of units is not going to perform well on any server.
The multi-threading improvements in build 99377 or newer are available for local / custom / dedicated servers.
A high spec dedicated server will always out perform an Uber public shared server.
Server RAM usage depends on:
- system (same as sim performance)
- history of units and unit interactions
Large systems containing many big planets with lots of CSG will require more initial RAM during loading on both the server and clients.