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Planetary Annihilation AI Implementation
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File:Titans-icon.png Planetary Annihilation Titans & Classic AI Implementation
- AI Brain
- Economy Manager
- Interplanetary Request Manager
- Planet Managers
- Planet Manager
- Strategic Manager
- Influence Map
- Recon Manager
- Base Threats
- Enemy Base Locations
- Attack Locations
- Base Manager
- Factory Manager
- Metal Spot Info
- Rally Points
- Build Locations
- Fabber Manager
- Platoon Manager
- Strategic Manager
- Planet Manager
Influence Manager
Threat evaluations
- threats for position radius (overlapping)
- threats at position radius (within)
Influence types
- Commander
- Economy
- EconomyProduction (factories)
- Land
- Air
- Naval
- Sub
- Orbital
- Artillery
- Nuke
- AntiNuke
- AntiSurface
- AntiAir
- AntiSub
- AntiOrbital
- AntiPlanet (catalyst, halley, ragnarok)
Platoon Manager
Platoons contain squads.
Platoon Tasks
- None
- Commander
- Scout
- Orbital Recon
- Patrol
- LandAttack
- BomberAttack
- FighterAttack
- NavalAttack
- OrbitalFighterAttack
- OrbtialLaserAttack
- Nuke
- Artillery
- UnitCannon
- ThreatResponse
- TransportToPlanet
- TransportToSafePlanet
- OrbitalFabberMoveToPlanet
- OrbitalFabberMoveToSafePlanet
- OrbitalFabberMoveToGasGiant
- OrbitalFabberMoveToSafeGasGiant
- TransferReconToPlanet
- TransferOrbitalToPlanet
- TransferOrbitalAttackToPlanet
- TeleportLandToPlanet
- TeleportLandOnPlanet (NEW)
- TeleportFabberToPlanet
- Build
- BuilderAssist
- AreaBuild
- GiveUp
Squad Types
- General
- Fast
- Artillery
- Close
- Defense
- Escort (area patrol)
- Transport
- Suicide
Build Conditions
- EnemyPresenceOnPlanet (boolean)
- EnemySurfacePresenceOnPlanet (boolean)
- UnitCountInBase (unit_type_string0, compare0, value0 count)
- UnitCountOnPlanet (unit_type_string0, compare0, value0 count)
- UnitCountAroundBase (unit_type_string0, string0 AllianceType, value0 radius, compare0, value1 count)
- DistFromNearestEnemyThreat (compare0, value0)
Unit Type Strings
Simple boolean logic:
- | or
- & and
- - exclude
- bracket precedence
Examples
- (Bot & Mobile) - Fabber (any bots that are not fabbers including titans)
- (Bot & Mobile & Basic) - Construction - Fabber - Artillery (dox and booms)
- (Bot & Mobile & Advanced) - Construction - Fabber - Artillery - Tactical - Titan (slammers)
- (Bot & Mobile & Construction) - Fabber (combat fabricators)
Unit Types
- UNITTYPE_Commander
- UNITTYPE_SupportCommander
- UNITTYPE_Fabber
- UNITTYPE_Debug
- UNITTYPE_Tank
- UNITTYPE_Bot
- UNITTYPE_Bomber
- UNITTYPE_Fighter
- UNITTYPE_Gunship
- UNITTYPE_Transport
- UNITTYPE_Teleporter
- UNITTYPE_Scout
- UNITTYPE_Structure
- UNITTYPE_Mobile
- UNITTYPE_Hover
- UNITTYPE_Wall
- UNITTYPE_Sub
- UNITTYPE_Nuke
- UNITTYPE_NukeDefense
- UNITTYPE_Heavy
- UNITTYPE_Artillery
- UNITTYPE_SelfDestruct
- UNITTYPE_Tactical
- UNITTYPE_MissileDefense
- UNITTYPE_LaserPlatform
- UNITTYPE_AirDefense
- UNITTYPE_SurfaceDefense
- UNITTYPE_OrbitalDefense
- UNITTYPE_ControlModule
- UNITTYPE_PlanetEngine
- UNITTYPE_CannonBuildable
- UNITTYPE_Titan
- UNITTYPE_MetalProduction
- UNITTYPE_EnergyProduction
- UNITTYPE_Construction
- UNITTYPE_Deconstruction (Locusts)
- UNITTYPE_Land
- UNITTYPE_Naval
- UNITTYPE_Air
- UNITTYPE_Orbital
- UNITTYPE_Basic
- UNITTYPE_Advanced
- UNITTYPE_CmdBuild
- UNITTYPE_FabBuild
- UNITTYPE_FabAdvBuild
- UNITTYPE_FabOrbBuild
- UNITTYPE_FactoryBuild
- UNITTYPE_CombatFabBuild
- UNITTYPE_CombatFabAdvBuild
- UNITTYPE_Economy
- UNITTYPE_Factory
- UNITTYPE_Defense
- UNITTYPE_Offense
- UNITTYPE_Recon
- UNITTYPE_NoBuild
- UNITTYPE_Important
- UNITTYPE_Custom1
- UNITTYPE_Custom2
- UNITTYPE_Custom3
- UNITTYPE_Custom4
- UNITTYPE_Custom5 (NEW)
- UNITTYPE_Custom6 (NEW)
- UNITTYPE_Custom7 (NEW)
- UNITTYPE_Custom8 (NEW)
- UNITTYPE_Vanilla (NEW)