This wiki is archived from 2021-09-05
Planetary Annihilation Community Maps
File:Titans-icon.png Planetary Annihilation Community Maps
The following is planned as a replacement for:
- community mods map pack client mods
- system sharing client mod
- system sharing server
File:Gold-rank-icon.png Community Maps
New community maps will be:
- uniquely identifiable using identifiers and versions similar to mods
- searchable
- loaded with no installation required (replacing system sharing server)
- downloadable to file system with no mod installation required (if allowed by author)
- grouped as map collections with no installation required (replacing map pack client mods)
Map info will be extracted from maps to improve user interface performance (unlike system sharing that currently loads full map to display summary).
Community Maps will add user interface in the new game lobby for hosts and players to:
- search for maps
- filter by game type, number of players, author, etc
- load or download maps (based on author permissions)
- mark as favourites
- show recently played
- show recommended
- allow map suggestions to host by players
Hooks will be added for special handling of tournament maps.
Community Maps will add user interface for map makers to:
- specify new properties and extended descriptions
- edit landing zones rules
Map scenarios are also planned for map makers to specify custom landing zones for:
- FFA vs shared team vs unshared team
- number of players
Scenarios will be auto selected in new game lobby based on game type and number of players.
Implementation of scenarios requires no server changes as they are applied before maps are uploaded to servers.
File:Gold-rank-icon.png Community 1v1 Ranked Maps
Ranked 1v1 maps are an Uber design decision and every map addition needs to be fully justified.
Current map pool from server-script/lobby/ladder_systems_table.js is:
- Amplus
- Clutch
- Crag
- Forge
- Lock
- Meso
- Pacific
- Roc
The selection criteria for community 1v1 ranked maps are:
- balance
- performance
- variety
Maps need to be evaluated across all levels and styles. ie bronze to uber
Every map needs:
- custom metal spots
- custom landing zones with rules for 1v1
- custom CSG that will perform well for all players
Ideally maps scale up to at least 4 FFA and 2v2 using custom landing zone rules for general multiplayer and versus AI.
Map also need to be tested on both Titans and Classic.
Suggested maps need to include a summary with links to:
- videos of game play
- replays
- pa stats
- separate github repo for maps created by original author using creative commons CC-BY-4.0
An alternative is the UNLICENSE: http://choosealicense.com/licenses/unlicense/
Github and license info:
- https://help.github.com/articles/create-a-repo/
- https://help.github.com/articles/open-source-licensing/
- http://choosealicense.com/licenses/cc-by-4.0/
- https://creativecommons.org/licenses/by/4.0/
Please include a LICENSE file with the full license text from: http://choosealicense.com/licenses/cc-by-4.0/
Map Format (incomplete): https://wiki.palobby.com/wiki/Planetary_Annihilation_Titans_%26_Classic_Maps