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Template:Technology

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Planetary Annihilation is a cross platform client / server networked OpenGL application with a new engine developed in C++11 and a moddable HTML5 user interface using CoherentUI based on Chromium.

Technology links:

Game AI Pro (early approaches to tech used in Planetary Annihilation):

  • 23. Crowd Pathfinding and Steering using Flow Field Tiles (Elijah Emerson)
  • 30. Using Neural Networks to Control Agent Threat Response (Michael Robbins)

GDC 2012 Off The Beaten Path (early approaches to tech used in Planetary Annihilation):

  • 17 minutes: Neural Networks in Supreme Commander 2 (Michael Robbins)