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Planetary Annihilation Community Maps

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File:Titans-icon.png Planetary Annihilation Community Maps

The following is planned as a replacement for:

  • community mods map pack client mods
  • system sharing client mod
  • system sharing server

File:Gold-rank-icon.png Community Maps

New community maps will be:

  • uniquely identifiable using identifiers and versions similar to mods
  • searchable
  • loaded with no installation required (replacing system sharing server)
  • downloadable to file system with no mod installation required (if allowed by author)
  • grouped as map collections with no installation required (replacing map pack client mods)

Map info will be extracted from maps to improve user interface performance (unlike system sharing that currently loads full map to display summary).


Community Maps will add user interface in the new game lobby for hosts and players to:

  • search for maps
  • filter by game type, number of players, author, etc
  • load or download maps (based on author permissions)
  • mark as favourites
  • show recently played
  • show recommended
  • allow map suggestions to host by players

Hooks will be added for special handling of tournament maps.


Community Maps will add user interface for map makers to:

  • specify new properties and extended descriptions
  • edit landing zones rules


Map scenarios are also planned for map makers to specify custom landing zones for:

  • FFA vs shared team vs unshared team
  • number of players

Scenarios will be auto selected in new game lobby based on game type and number of players.

Implementation of scenarios requires no server changes as they are applied before maps are uploaded to servers.

File:Gold-rank-icon.png Community 1v1 Ranked Maps

Ranked 1v1 maps are an Uber design decision and every map addition needs to be fully justified.


Current map pool from server-script/lobby/ladder_systems_table.js is:

  • Amplus
  • Clutch
  • Crag
  • Forge
  • Lock
  • Meso
  • Pacific
  • Roc


The selection criteria for community 1v1 ranked maps are:

  • balance
  • performance
  • variety

Maps need to be evaluated across all levels and styles. ie bronze to uber


Every map needs:

  • custom metal spots
  • custom landing zones with rules for 1v1
  • custom CSG that will perform well for all players

Ideally maps scale up to at least 4 FFA and 2v2 using custom landing zone rules for general multiplayer and versus AI.

Map also need to be tested on both Titans and Classic.


Suggested maps need to include a summary with links to:

  • videos of game play
  • replays
  • pa stats
  • separate github repo for maps created by original author using creative commons CC-BY-4.0

An alternative is the UNLICENSE: http://choosealicense.com/licenses/unlicense/

Github and license info:

Please include a LICENSE file with the full license text from: http://choosealicense.com/licenses/cc-by-4.0/

Map Format (incomplete): https://wiki.palobby.com/wiki/Planetary_Annihilation_Titans_%26_Classic_Maps