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Planetary Annihilation Community Mods Release Notes: Difference between revisions

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* fixed long standing issue where searches of existing friends add duplicates to friends list
* fixed long standing issue where searches of existing friends add duplicates to friends list
* fixed invites to private games
* fixed invites to private games
* fixed long standing issue where previously accepted game invite fails and later invite from same person teleports you into new game without confirmation
* fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation


new game
new game

Revision as of 00:19, 15 April 2016

File:Titans-icon.png Planetary Annihilation Community Mods Release Notes

File:Gold-rank-icon.png Community Mods in game mod manager

No external application required.

  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • replaces PAMM (PA Mod Manager) external application

File:Gold-rank-icon.png Custom Server support

No mods required.

  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators

File:Gold-rank-icon.png Servers

Applies to Uber and custom servers:

  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours (based on burntcustard 32 colour table)
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line options for custom servers

File:Gold-rank-icon.png Modding

general

  • added game info to session, connect_to_game and various scenes:
    • serverType / game_server_type (local|uber|custom)
    • serverSetup / game_server_setup (game|replay|loadsave)
    • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
    • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • updated to latest knockoutjs 3.4

new game

  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});

live game

  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set

uberbar

  • updated to latest strophe

File:Gold-rank-icon.png Polish

game server brwoser

  • added saving of game server browser filters with reset filters button

galatic war

  • changed default save name to include time

live game

  • changed default save name to include time
  • changed global spectator chat default to team chat

uberbar

  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling

File:Platinum-rank-icon.png Fixes

uberbar

  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation

new game

  • fixed game password lost after refresh, selecting system, settings, etc

live game

  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server