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Template:Client Mods: Difference between revisions

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Client mods are mounted (loaded) on the client and change the local experience for a player.
Client mods are mounted (loaded) on the client and change the local experience for a player.


Client mods are not mounted for all players and cannot change units or unit specs in a game.
Client mods are NOT mounted for all players and cannot change units or unit specs in a game.


== [[File:platinum-rank-icon.png|50px]] Client Mod Types ==
== [[File:platinum-rank-icon.png|50px]] Client Mod Types ==

Revision as of 19:47, 27 March 2016

Client mods are mounted (loaded) on the client and change the local experience for a player.

Client mods are NOT mounted for all players and cannot change units or unit specs in a game.

File:Platinum-rank-icon.png Client Mod Types

There are four basic types of client mods:

  • user interface (UI)
  • effects
  • unit build
  • map packs (currently a special type of UI client mod)

Examples of UI client mods are:

  • add xmpp multi-user chat rooms to the uberbar scene
  • add shared maps to the load planet scene

Example of effects mods are:

  • change weapon effects to show more clearly what is shooting at you

Examples of unit build client mods are:

  • change the area build of mines from a circle to a strip four wide