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Template:Client Mods: Difference between revisions
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Client mods are mounted (loaded) on the client and change the local experience for a player. | Client mods are mounted (loaded) on the client and change the local experience for a player. | ||
Client mods are | Client mods are NOT mounted for all players and cannot change units or unit specs in a game. | ||
== [[File:platinum-rank-icon.png|50px]] Client Mod Types == | == [[File:platinum-rank-icon.png|50px]] Client Mod Types == |
Revision as of 19:47, 27 March 2016
Client mods are mounted (loaded) on the client and change the local experience for a player.
Client mods are NOT mounted for all players and cannot change units or unit specs in a game.
File:Platinum-rank-icon.png Client Mod Types
There are four basic types of client mods:
- user interface (UI)
- effects
- unit build
- map packs (currently a special type of UI client mod)
Examples of UI client mods are:
- add xmpp multi-user chat rooms to the uberbar scene
- add shared maps to the load planet scene
Example of effects mods are:
- change weapon effects to show more clearly what is shooting at you
Examples of unit build client mods are:
- change the area build of mines from a circle to a strip four wide