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Template:Client Mods: Difference between revisions
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== [[File:platinum-rank-icon.png|50px]] Client Mod Types == | == [[File:platinum-rank-icon.png|50px]] Client Mod Types == | ||
There are | There are four basic types of client mods: | ||
* user interface (UI) | * user interface (UI) | ||
* effects | * effects | ||
* unit build | * unit build | ||
* map packs | * map packs (currently a special type of UI client mod) | ||
Examples of UI client mods are: | Examples of UI client mods are: |
Revision as of 14:15, 27 March 2016
Client mods are mounted (loaded) on the client and change the local experience for a player.
Client mods are not mounted for all players and cannot change units or unit specs in a game.
File:Platinum-rank-icon.png Client Mod Types
There are four basic types of client mods:
- user interface (UI)
- effects
- unit build
- map packs (currently a special type of UI client mod)
Examples of UI client mods are:
- add xmpp multi-user chat rooms to the uberbar scene
& add shared maps to the load planet scene
Example of effects mods are:
- change weapon effects to show what is shooting at you
Examples of unit build client mods are:
- change the area of build of mines from a circle to a strip four wide