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Template:Client Mods: Difference between revisions
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* effects | * effects | ||
* unit build | * unit build | ||
* map packs | |||
Examples of UI client mods are: | |||
* add xmpp multi-user chat rooms to the uberbar scene | |||
& add shared maps to the load planet scene | |||
Example of effects mods are: | |||
* change weapon effects to show what is shooting at you | |||
Examples of unit build client mods are: | Examples of unit build client mods are: | ||
* change the area of build of mines from a circle to a strip four wide | * change the area of build of mines from a circle to a strip four wide |
Revision as of 14:08, 27 March 2016
Client mods are mounted (loaded) on the client and change the local experience for a player.
Client mods are not mounted for all players and cannot change units or unit specs in a game.
There are three basic types of client mods:
- user interface (UI)
- effects
- unit build
- map packs
Examples of UI client mods are:
- add xmpp multi-user chat rooms to the uberbar scene
& add shared maps to the load planet scene
Example of effects mods are:
- change weapon effects to show what is shooting at you
Examples of unit build client mods are:
- change the area of build of mines from a circle to a strip four wide