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Template:Client Mods: Difference between revisions
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Client mods are mounted (loaded) on the client and change the local experience for a player. | Client mods are mounted (loaded) on the client and change the local experience for a player. | ||
Client mods are not mounted for all players cannot change units or unit specs in a game. | Client mods are not mounted for all players and cannot change units or unit specs in a game. | ||
There are three basic types of client mods: | |||
* user interface (UI) | |||
* effects | |||
* unit build | |||
Examples of unit build client mods are: | |||
* change the area of build of mines from a circle to a strip four wide |
Revision as of 14:02, 27 March 2016
Client mods are mounted (loaded) on the client and change the local experience for a player.
Client mods are not mounted for all players and cannot change units or unit specs in a game.
There are three basic types of client mods:
- user interface (UI)
- effects
- unit build
Examples of unit build client mods are:
- change the area of build of mines from a circle to a strip four wide