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Template:Client Mods: Difference between revisions

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Client mods are mounted (loaded) on the client and change the local experience for a player.
Client mods are mounted (loaded) on the client and change the local experience for a player.


Client mods are not mounted for all players cannot change units or unit specs in a game.
Client mods are not mounted for all players and cannot change units or unit specs in a game.
 
There are three basic types of client mods:
 
* user interface (UI)
* effects
* unit build
 
Examples of unit build client mods are:
 
* change the area of build of mines from a circle to a strip four wide

Revision as of 14:02, 27 March 2016

Client mods are mounted (loaded) on the client and change the local experience for a player.

Client mods are not mounted for all players and cannot change units or unit specs in a game.

There are three basic types of client mods:

  • user interface (UI)
  • effects
  • unit build

Examples of unit build client mods are:

  • change the area of build of mines from a circle to a strip four wide