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Particle System Reference: Difference between revisions

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= [[File:Titans-icon.png|50px]] Planetary Annihilation Titans & Classic Particle Effect System Reference =
= [[File:Titans-icon.png|50px]] Planetary Annihilation Titans & Classic Particle Effect System Reference =


This is a reference of the various properties you can use with the particle effect system. If you are unfamiliar with how the system works, go [https://wiki.palobby.com/wiki/Particle_System here].
Work in progress, go [https://wiki.palobby.com/wiki/Particle_System here].


= Glossary =
= Glossary =
<pre>
// Particle System
{
    "emitters": [<emitter spec>],
    "color": <global color multiplier>
}
</pre>
== Particle System ==
== Particle System ==
The group of particle emitters.
The group of particle emitters.
{| class="wikitable"
{| class="wikitable" style="width:100%"
|-
|-  
! key !! style="width:100%;" | type(default) - description
! style="width:100px;text-align: left" | Field Name
! style="text-align: left" | Field Type (default value) - description
|-
| emitters || '''''array('''''<code>[]</code>''''')''''' - The list of emitter objects in the system.
|-  
|-  
| emitters || array ([]) - List of emitters
| color || '''''color('''''<code>[1.0, 1.0, 1.0, 1.0]</code>''''')''''' - Global color multiplier in <code>[red, green, blue, alpha]</code> format. Each particle that gets emitted in this system will have it's color multiplied by the corresponding component in this array.
 
== Emitter System ==
|}
|}

Revision as of 08:39, 14 February 2016


File:Titans-icon.png Planetary Annihilation Titans & Classic Particle Effect System Reference

Work in progress, go here.

Glossary

// Particle System
{
    "emitters": [<emitter spec>],
    "color": <global color multiplier>
}

Particle System

The group of particle emitters.

Field Name Field Type (default value) - description
emitters array([]) - The list of emitter objects in the system.
color color([1.0, 1.0, 1.0, 1.0]) - Global color multiplier in [red, green, blue, alpha] format. Each particle that gets emitted in this system will have it's color multiplied by the corresponding component in this array.

Emitter System