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Planetary Annihilation is a cross platform client / server networked OpenGL application with an engine developed in C++11 and a moddable HTML5 user interface using CoherentUI based on Chromium.  
Planetary Annihilation is a cross platform client / server networked OpenGL application with a new engine developed in C++11 and a moddable HTML5 user interface using CoherentUI based on Chromium.  


Technology links:
Technology links:

Revision as of 15:36, 5 December 2017

Planetary Annihilation is a cross platform client / server networked OpenGL application with a new engine developed in C++11 and a moddable HTML5 user interface using CoherentUI based on Chromium.

Technology links:

Game AI Pro (early approaches to tech used in Planetary Annihilation)

  • 23. Crowd Pathfinding and Steering using Flow Field Tiles (Elijah Emerson)
  • 30. Using Neural Networks to Control Agent Threat Response, Michael Robbins