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(Created page with "* [https://blog.forrestthewoods.com/the-tech-of-planetary-annihilation-chronocam-292e3d6b169a#.nh8s4gld3 The Tech of Planetary Annihilation: Chronocam (Forest Smith)] [https:/...")
 
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Planetary Annihilation is a cross platform client / server networked OpenGL application with an engine developed in C++11 and a moddable HTML5 user interface using CoherentUI based on Chromium.
Technology links:
* [https://blog.forrestthewoods.com/the-tech-of-planetary-annihilation-chronocam-292e3d6b169a#.nh8s4gld3 The Tech of Planetary Annihilation: Chronocam (Forest Smith)] [https://blog.forrestthewoods.com/q-a-planetary-annihilation-chrono-cam-851d959b5a1d Q&A]
* [https://blog.forrestthewoods.com/the-tech-of-planetary-annihilation-chronocam-292e3d6b169a#.nh8s4gld3 The Tech of Planetary Annihilation: Chronocam (Forest Smith)] [https://blog.forrestthewoods.com/q-a-planetary-annihilation-chrono-cam-851d959b5a1d Q&A]
* [http://allenchou.net/2013/07/bending-solid-geometry-in-planetary-annihilation/ Bending Solid Geometry (Allen Chou)]
* [http://allenchou.net/2013/07/bending-solid-geometry-in-planetary-annihilation/ Bending Solid Geometry (Allen Chou)]

Revision as of 13:40, 29 November 2017

Planetary Annihilation is a cross platform client / server networked OpenGL application with an engine developed in C++11 and a moddable HTML5 user interface using CoherentUI based on Chromium.

Technology links:

Game AI Pro (early approaches to tech used in Planetary Annihilation)

  • 23. Crowd Pathfinding and Steering using Flow Field Tiles (Elijah Emerson)
  • 30. Using Neural Networks to Control Agent Threat Response, Michael Robbins