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Planetary Annihilation Community Chat Implementation: Difference between revisions
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Line 18: | Line 18: | ||
* friend requests | * friend requests | ||
* game invites | * game invites | ||
== [[File:platinum-rank-icon.png|50px]] Implementation Stack == | |||
* web sockets | |||
* Nginx 1.10.x / http2 (latest) | |||
* NodeJS 7.x | |||
* Percona MongoDB 3.2.x |
Revision as of 05:20, 10 December 2016
File:Titans-icon.png Planetary Annihilation Community Chat Implementation
Planetary Annihilation Community Chat
File:Platinum-rank-icon.png Implementation Overview
Highlights of the implementation are:
- scalable multi-user chat rooms with no preset room limit
- single web socket connection to Community Chat server
- connects and reconnects automatically
Default uberbar implementation is still long polling XMPP over BOSH using PlayFab server for the following:
- friends list presence
- private chat
- chat requests
- friend requests
- game invites
File:Platinum-rank-icon.png Implementation Stack
- web sockets
- Nginx 1.10.x / http2 (latest)
- NodeJS 7.x
- Percona MongoDB 3.2.x