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Planetary Annihilation is a cross platform client / server networked OpenGL application with a custom engine developed in 2013/2014 using C++11 and a fully moddable HTML5 user interface using Coherent UI based on Chromium. | Planetary Annihilation is a cross platform client / server networked OpenGL application with a custom engine developed in 2013/2014 using C++11 and a fully moddable HTML5 user interface using Coherent UI based on Chromium. | ||
Since 2018 the Planetary Annihilation engine | Since 2018 the Planetary Annihilation engine had been modernised to C++17 with updated versions of third party libraries. | ||
==Historical Technology links== | === Historical Technology links === | ||
* [https://blog.forrestthewoods.com/the-tech-of-planetary-annihilation-chronocam-292e3d6b169a#.nh8s4gld3 The Tech of Planetary Annihilation: Chronocam (Forest Smith)] [https://blog.forrestthewoods.com/q-a-planetary-annihilation-chrono-cam-851d959b5a1d Q&A] | * [https://blog.forrestthewoods.com/the-tech-of-planetary-annihilation-chronocam-292e3d6b169a#.nh8s4gld3 The Tech of Planetary Annihilation: Chronocam (Forest Smith)] [https://blog.forrestthewoods.com/q-a-planetary-annihilation-chrono-cam-851d959b5a1d Q&A] | ||
* [http://allenchou.net/2013/07/bending-solid-geometry-in-planetary-annihilation/ Bending Solid Geometry (Allen Chou)] | * [http://allenchou.net/2013/07/bending-solid-geometry-in-planetary-annihilation/ Bending Solid Geometry (Allen Chou)] | ||
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[https://www.gdcvault.com/play/1015667/Off-the-Beaten-Path-Non GDC 2012 Off The Beaten Path] (early approaches to tech used in Planetary Annihilation): | [https://www.gdcvault.com/play/1015667/Off-the-Beaten-Path-Non GDC 2012 Off The Beaten Path] (early approaches to tech used in Planetary Annihilation): | ||
* 17 minutes: Neural Networks in Supreme Commander 2 (Michael Robbins) | * 17 minutes: Neural Networks in Supreme Commander 2 (Michael Robbins) | ||
=== Toolchain === | |||
https://en.wikipedia.org/wiki/Toolchain | |||
* C++17 [http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines reference guidelines] | |||
* [https://code.visualstudio.com/ Visual Studio Code] (assets) | |||
* [https://docs.microsoft.com/en-us/visualstudio/releases/2019/release-notes Visual Studio 2019] latest with 142 build tools / Windows 10 SDK latest | |||
* [https://developer.apple.com/xcode/ Xcode] 12.5 / macOS Big Sur 11 / 10.16 | |||
* Linux GCC 9.3 with LTO (limited by steam Linux runtime) | |||
* [https://clang.llvm.org/ Clang] / [http://llvm.org/ LLVM] 12 (macOS / dedicated servers) | |||
* [https://clang.llvm.org/docs/AddressSanitizer.html AddressSanitizer] (ASan) | |||
* [https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html UndefinedBehaviorSanitizer] (UBSan) | |||
* [https://github.com/google/googletest Google Test] (gtest) | |||
* [https://github.com/google/benchmark Google Benchmark] | |||
=== Third Party Libraries === | |||
* [https://chromium.googlesource.com/breakpad/breakpad/ breakpad] | |||
* [https://coherent-labs.com/Documentation/cpp/ Coherent UI] 2.5.9 (testing Coherent GT) | |||
* [https://www.autodesk.com/developer-network/platform-technologies/fbx FBX SDK] 2019.2 | |||
* [FMOD https://www.fmod.com/] 4.44.64 | |||
* [lz4 https://github.com/lz4/lz4] 1.9.3 | |||
* [https://github.com/richgel999/miniz miniz] 2.1.0 | |||
* [http://www.libpng.org/pub/png/libpng.html libpng] 1.6.37 | |||
* [https://www.libsdl.org/ libsdl] 2.0.14 (testing 2.0.16) | |||
* [https://sourceforge.net/projects/libsquish/ libsquish] 1.15 for [http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/ DXT Compression] | |||
* [https://github.com/nothings/stb stb_image] 2.26 | |||
* [https://github.com/nothings/stb stb_truetype] 1.24 | |||
* [https://partner.steamgames.com/doc/sdk Steamworks SDK] 150 (testing 151) | |||
* [https://v8.dev/ v8] 86 | |||
* [https://zlib.net/ zlib] 1.2.11 | |||
* Windows [https://curl.se/ libcurl] 7.68.0 with [https://nghttp2.org/ nghttp2] 1.40.0 for HTTP/2 and multiplexing (testing 7.76.1 / 1.43.0) | |||
* Windows [https://github.com/microsoft/mimalloc mimalloc] 1.7.1 (testing) | |||
=== Localisation Platform === | |||
Crowdin: https://crowdin.com/ | |||
=== Translations === | |||
Transfulent: https://www.transfluent.com/ | |||
=== Security === | |||
We recommend https://1password.com/ |
Revision as of 18:19, 8 September 2021
Planetary Annihilation is a cross platform client / server networked OpenGL application with a custom engine developed in 2013/2014 using C++11 and a fully moddable HTML5 user interface using Coherent UI based on Chromium.
Since 2018 the Planetary Annihilation engine had been modernised to C++17 with updated versions of third party libraries.
Historical Technology links
- The Tech of Planetary Annihilation: Chronocam (Forest Smith) Q&A
- Bending Solid Geometry (Allen Chou)
- Sorian Dev (Michael Robbins)
Game AI Pro (early approaches to tech used in Planetary Annihilation):
- 23. Crowd Pathfinding and Steering using Flow Field Tiles (Elijah Emerson)
- 30. Using Neural Networks to Control Agent Threat Response (Michael Robbins)
GDC 2012 Off The Beaten Path (early approaches to tech used in Planetary Annihilation):
- 17 minutes: Neural Networks in Supreme Commander 2 (Michael Robbins)
Toolchain
https://en.wikipedia.org/wiki/Toolchain
- C++17 reference guidelines
- Visual Studio Code (assets)
- Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
- Xcode 12.5 / macOS Big Sur 11 / 10.16
- Linux GCC 9.3 with LTO (limited by steam Linux runtime)
- Clang / LLVM 12 (macOS / dedicated servers)
- AddressSanitizer (ASan)
- UndefinedBehaviorSanitizer (UBSan)
- Google Test (gtest)
- Google Benchmark
Third Party Libraries
- breakpad
- Coherent UI 2.5.9 (testing Coherent GT)
- FBX SDK 2019.2
- [FMOD https://www.fmod.com/] 4.44.64
- [lz4 https://github.com/lz4/lz4] 1.9.3
- miniz 2.1.0
- libpng 1.6.37
- libsdl 2.0.14 (testing 2.0.16)
- libsquish 1.15 for DXT Compression
- stb_image 2.26
- stb_truetype 1.24
- Steamworks SDK 150 (testing 151)
- v8 86
- zlib 1.2.11
- Windows libcurl 7.68.0 with nghttp2 1.40.0 for HTTP/2 and multiplexing (testing 7.76.1 / 1.43.0)
- Windows mimalloc 1.7.1 (testing)
Localisation Platform
Crowdin: https://crowdin.com/
Translations
Transfulent: https://www.transfluent.com/
Security
We recommend https://1password.com/