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Planetary Annihilation Papa Spec: Difference between revisions
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Line 105: | Line 105: | ||
uint16_t padding; | uint16_t padding; | ||
Vec4f value; | Vec4f value; | ||
</pre> | |||
== Papa Texture == | |||
<pre> | |||
uint16_t name_index; | |||
uint16_t texture_index; | |||
</pre> | |||
== Papa Matrix == | |||
<pre> | |||
uint16_t name_index; | |||
uint16_t padding; | |||
Mat4x4f value; | |||
</pre> | |||
== Papa Mesh == | |||
<pre> | |||
uint16_t vertex_buffer_index; | |||
uint16_t index_buffer_index; | |||
uint16_t num_material_groups; | |||
uint16_t padding; | |||
uint64_t material_groups_offset; | |||
</pre> | |||
== Papa Skeleton == | |||
<pre> | |||
uint16_t num_bones; | |||
uint16_t padding[3]; | |||
uint64_t bones_offset; | |||
</pre> | |||
== Papa Bone == | |||
<pre> | |||
uint16_t name_index; | |||
int16_t parent_bone; | |||
Vec3f translation; | |||
Quatf rotation; | |||
Mat3x3f shear_scale; | |||
Mat4x4f bind2bone; | |||
</pre> | </pre> |
Revision as of 00:02, 19 October 2017
File:Titans-icon.png Planetary Annihilation Papa Spec
Papa Header
uint32_t papa_magic; uint32_t version; uint16_t num_strings; uint16_t num_textures; uint16_t num_vertex_buffers; uint16_t num_index_buffers; uint16_t num_materials; uint16_t num_meshes; uint16_t num_skeletons; uint16_t num_models; uint16_t num_animations; uint16_t padding[3]; uint64_t string_table_offset; uint64_t texture_table_offset; uint64_t vertex_buffer_table_offset; uint64_t index_buffer_table_offset; uint64_t material_table_offset; uint64_t mesh_table_offset; uint64_t skeleton_table_offset; uint64_t model_table_offset; uint64_t animation_table_offset;
Papa String
uint32_t length; uint32_t padding; uint64_t characters_offset;
Papa Texture
uint16_t name_index; uint8_t format; uint8_t mips:7; uint8_t srgb:1; uint16_t width; uint16_t height; uint64_t data_size; uint64_t data_offset;
Papa Vertex Buffer
uint8_t format; uint8_t padding[3]; uint32_t num_vertices; uint64_t data_size; uint64_t data_offset;
Papa Vertex Buffer
uint8_t format; uint8_t padding[3]; uint32_t num_vertices; uint64_t data_size; uint64_t data_offset;
Papa Index Buffer
uint8_t format; uint8_t padding[3]; uint32_t num_indices; uint64_t data_size; uint64_t data_offset;
Papa Material
uint16_t shader_index; uint16_t num_vector_params; uint16_t num_texture_params; uint16_t num_matrix_params; uint64_t vector_params_offset; uint64_t texture_params_offset; uint64_t matrix_params_offset;
Papa Vector
uint16_t name_index; uint16_t padding; Vec4f value;
Papa Texture
uint16_t name_index; uint16_t texture_index;
Papa Matrix
uint16_t name_index; uint16_t padding; Mat4x4f value;
Papa Mesh
uint16_t vertex_buffer_index; uint16_t index_buffer_index; uint16_t num_material_groups; uint16_t padding; uint64_t material_groups_offset;
Papa Skeleton
uint16_t num_bones; uint16_t padding[3]; uint64_t bones_offset;
Papa Bone
uint16_t name_index; int16_t parent_bone; Vec3f translation; Quatf rotation; Mat3x3f shear_scale; Mat4x4f bind2bone;