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Template:Server Mods: Difference between revisions
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(Created page with "Server mods are uploaded to the server then downloaded and mounted (loaded) on each client to change the experience for all players. Only server mods can change units and uni...") |
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Server mods are uploaded to the server then downloaded and mounted (loaded) on each client to change the experience for all players. | Server mods are uploaded to the server then downloaded and mounted (loaded) on each client to change the experience for all players. | ||
Only server mods can change | Only server mods can change the unit roster or unit specs in a multiplayer game. | ||
== Server Mod Types == | |||
There are four basic types of server mods: | |||
* user interface (UI) | |||
* simple unit | |||
* complex balance / overhaul | |||
* biome / map | |||
UI server mods can modify the user experience in the new game lobby and live game. | |||
Examples of simple unit server mods are: | |||
* change unit specs | |||
* remove a unit eg Ragnarok | |||
* add a new type of unit | |||
Some aspects of units can be changed in a client mod: | |||
* visual effects | |||
* build eg area separation |
Latest revision as of 08:47, 9 September 2021
Server mods are uploaded to the server then downloaded and mounted (loaded) on each client to change the experience for all players.
Only server mods can change the unit roster or unit specs in a multiplayer game.
Server Mod Types
There are four basic types of server mods:
- user interface (UI)
- simple unit
- complex balance / overhaul
- biome / map
UI server mods can modify the user experience in the new game lobby and live game.
Examples of simple unit server mods are:
- change unit specs
- remove a unit eg Ragnarok
- add a new type of unit
Some aspects of units can be changed in a client mod:
- visual effects
- build eg area separation