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Planetary Annihilation AI Implementation: Difference between revisions

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* DistFromNearestEnemyThreat (compare0, value0)
* DistFromNearestEnemyThreat (compare0, value0)


== Unit Types and Unit Type Strings ==
== Unit Type Strings ==


Simple boolean logic:
Simple boolean logic:
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Examples
Examples
* (Bot & Mobile) - Fabber (any bots that are not fabbers including titans)
* (Bot & Mobile & Basic) - Construction - Fabber - Artillery (dox and booms)
* (Bot & Mobile & Basic) - Construction - Fabber - Artillery (dox and booms)
* (Bot & Mobile & Advanced) - Construction - Fabber - Artillery (slammers)
* (Bot & Mobile & Advanced) - Construction - Fabber - Artillery - Tactical - Titan(slammers)
 
== Unit Types ==
 
* UNITTYPE_Commander
* UNITTYPE_SupportCommander
* UNITTYPE_Fabber
* UNITTYPE_Debug
* UNITTYPE_Tank
* UNITTYPE_Bot
* UNITTYPE_Bomber
* UNITTYPE_Fighter
* UNITTYPE_Gunship
* UNITTYPE_Transport
* UNITTYPE_Teleporter
* UNITTYPE_Scout
* UNITTYPE_Structure
* UNITTYPE_Mobile
* UNITTYPE_Hover
* UNITTYPE_Wall
* UNITTYPE_Sub
* UNITTYPE_Nuke
* UNITTYPE_NukeDefense
* UNITTYPE_Heavy
* UNITTYPE_Artillery
* UNITTYPE_SelfDestruct
* UNITTYPE_Tactical
* UNITTYPE_MissileDefense
* UNITTYPE_LaserPlatform
* UNITTYPE_AirDefense
* UNITTYPE_SurfaceDefense
* UNITTYPE_OrbitalDefense
* UNITTYPE_ControlModule
* UNITTYPE_PlanetEngine
* UNITTYPE_CannonBuildable
* UNITTYPE_Titan
 
* UNITTYPE_MetalProduction
* UNITTYPE_EnergyProduction
* UNITTYPE_Construction
* UNITTYPE_Deconstruction
 
* UNITTYPE_Land
* UNITTYPE_Naval
* UNITTYPE_Air
* UNITTYPE_Orbital
 
* UNITTYPE_Basic
* UNITTYPE_Advanced
* UNITTYPE_CmdBuild
* UNITTYPE_FabBuild
* UNITTYPE_FabAdvBuild
* UNITTYPE_FabOrbBuild
* UNITTYPE_FactoryBuild
* UNITTYPE_CombatFabBuild
* UNITTYPE_CombatFabAdvBuild
 
* UNITTYPE_Economy
* UNITTYPE_Factory
* UNITTYPE_Defense
* UNITTYPE_Offense
* UNITTYPE_Recon
* UNITTYPE_NoBuild
 
* UNITTYPE_Important
 
* UNITTYPE_Custom1
* UNITTYPE_Custom2
* UNITTYPE_Custom3
* UNITTYPE_Custom4
* UNITTYPE_Custom5 (NEW)
* UNITTYPE_Custom6 (NEW)
* UNITTYPE_Custom7 (NEW)
* UNITTYPE_Custom8 (NEW)
 
* UNITTYPE_Vanilla (NEW)

Revision as of 22:01, 26 March 2017

File:Titans-icon.png Planetary Annihilation Titans & Classic AI Implementation

  • AI Brain
    • Economy Manager
    • Interplanetary Request Manager
    • Planet Managers
      • Planet Manager
        • Strategic Manager
          • Influence Map
          • Recon Manager
          • Base Threats
          • Enemy Base Locations
          • Attack Locations
        • Base Manager
          • Factory Manager
          • Metal Spot Info
          • Rally Points
          • Build Locations
        • Fabber Manager
        • Platoon Manager

Influence Manager

Threat evaluations

  • threats for position radius (overlapping)
  • threats at position radius (within)

Influence types

  • Commander
  • Economy
  • EconomyProduction (factories)
  • Land
  • Air
  • Naval
  • Sub
  • Orbital
  • Artillery
  • Nuke
  • AntiNuke
  • AntiSurface
  • AntiAir
  • AntiSub
  • AntiOrbital
  • AntiPlanet (catalyst, halley, ragnarok)

Platoon Manager

Platoons contain squads.

Platoon Tasks

  • None
  • Commander
  • Scout
  • Orbital Recon
  • Patrol
  • LandAttack
  • BomberAttack
  • FighterAttack
  • NavalAttack
  • OrbitalFighterAttack
  • OrbtialLaserAttack
  • Nuke
  • Artillery
  • UnitCannon
  • ThreatResponse
  • TransportToPlanet
  • TransportToSafePlanet
  • OrbitalFabberMoveToPlanet
  • OrbitalFabberMoveToSafePlanet
  • OrbitalFabberMoveToGasGiant
  • OrbitalFabberMoveToSafeGasGiant
  • TransferReconToPlanet
  • TransferOrbitalToPlanet
  • TransferOrbitalAttackToPlanet
  • TeleportLandToPlanet
  • TeleportLandOnPlanet (NEW)
  • TeleportFabberToPlanet
  • Build
  • BuilderAssist
  • AreaBuild
  • GiveUp

Squad Types

  • General
  • Fast
  • Artillery
  • Close
  • Defense
  • Escort
  • Transport
  • Suicide

Build Conditions

  • EnemyPresenceOnPlanet (boolean)
  • EnemySurfacePresenceOnPlanet (boolean)
  • UnitCountInBase (unit_type_string0, compare0, value0 count)
  • UnitCountOnPlanet (unit_type_string0, compare0, value0 count)
  • UnitCountAroundBase (unit_type_string0, string0 AllianceType, value0 radius, compare0, value1 count)
  • DistFromNearestEnemyThreat (compare0, value0)

Unit Type Strings

Simple boolean logic:

  • | or
  • & and
  • - exclude
  • bracket precedence

Examples

  • (Bot & Mobile) - Fabber (any bots that are not fabbers including titans)
  • (Bot & Mobile & Basic) - Construction - Fabber - Artillery (dox and booms)
  • (Bot & Mobile & Advanced) - Construction - Fabber - Artillery - Tactical - Titan(slammers)

Unit Types

  • UNITTYPE_Commander
  • UNITTYPE_SupportCommander
  • UNITTYPE_Fabber
  • UNITTYPE_Debug
  • UNITTYPE_Tank
  • UNITTYPE_Bot
  • UNITTYPE_Bomber
  • UNITTYPE_Fighter
  • UNITTYPE_Gunship
  • UNITTYPE_Transport
  • UNITTYPE_Teleporter
  • UNITTYPE_Scout
  • UNITTYPE_Structure
  • UNITTYPE_Mobile
  • UNITTYPE_Hover
  • UNITTYPE_Wall
  • UNITTYPE_Sub
  • UNITTYPE_Nuke
  • UNITTYPE_NukeDefense
  • UNITTYPE_Heavy
  • UNITTYPE_Artillery
  • UNITTYPE_SelfDestruct
  • UNITTYPE_Tactical
  • UNITTYPE_MissileDefense
  • UNITTYPE_LaserPlatform
  • UNITTYPE_AirDefense
  • UNITTYPE_SurfaceDefense
  • UNITTYPE_OrbitalDefense
  • UNITTYPE_ControlModule
  • UNITTYPE_PlanetEngine
  • UNITTYPE_CannonBuildable
  • UNITTYPE_Titan
  • UNITTYPE_MetalProduction
  • UNITTYPE_EnergyProduction
  • UNITTYPE_Construction
  • UNITTYPE_Deconstruction
  • UNITTYPE_Land
  • UNITTYPE_Naval
  • UNITTYPE_Air
  • UNITTYPE_Orbital
  • UNITTYPE_Basic
  • UNITTYPE_Advanced
  • UNITTYPE_CmdBuild
  • UNITTYPE_FabBuild
  • UNITTYPE_FabAdvBuild
  • UNITTYPE_FabOrbBuild
  • UNITTYPE_FactoryBuild
  • UNITTYPE_CombatFabBuild
  • UNITTYPE_CombatFabAdvBuild
  • UNITTYPE_Economy
  • UNITTYPE_Factory
  • UNITTYPE_Defense
  • UNITTYPE_Offense
  • UNITTYPE_Recon
  • UNITTYPE_NoBuild
  • UNITTYPE_Important
  • UNITTYPE_Custom1
  • UNITTYPE_Custom2
  • UNITTYPE_Custom3
  • UNITTYPE_Custom4
  • UNITTYPE_Custom5 (NEW)
  • UNITTYPE_Custom6 (NEW)
  • UNITTYPE_Custom7 (NEW)
  • UNITTYPE_Custom8 (NEW)
  • UNITTYPE_Vanilla (NEW)