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Planetary Annihilation AI Implementation: Difference between revisions
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**** Fabber Manager | **** Fabber Manager | ||
**** Platoon Manager | **** Platoon Manager | ||
== Influence Manager == | |||
Threat evaluations | |||
* threats for position radius (overlapping) | |||
* threats at position radius (within) | |||
Influence types | |||
* Commander | |||
* Economy | |||
* EconomyProduction (factories) | |||
* Land | |||
* Air | |||
* Naval | |||
* Sub | |||
* Orbital | |||
* Artillery | |||
* Nuke | |||
* AntiNuke | |||
* AntiSurface | |||
* AntiAir | |||
* AntiSub | |||
* AntiOrbital | |||
* AntiPlanet (catalyst, halley, ragnarok) |
Revision as of 07:33, 26 March 2017
File:Titans-icon.png Planetary Annihilation Titans & Classic AI Implementation
- AI Brain
- Economy Manager
- Interplanetary Request Manager
- Planet Managers
- Planet Manager
- Strategic Manager
- Influence Map
- Recon Manager
- Base Threats
- Enemy Base Locations
- Attack Locations
- Base Manager
- Factory Manager
- Metal Spot Info
- Rally Points
- Build Locations
- Fabber Manager
- Platoon Manager
- Strategic Manager
- Planet Manager
Influence Manager
Threat evaluations
- threats for position radius (overlapping)
- threats at position radius (within)
Influence types
- Commander
- Economy
- EconomyProduction (factories)
- Land
- Air
- Naval
- Sub
- Orbital
- Artillery
- Nuke
- AntiNuke
- AntiSurface
- AntiAir
- AntiSub
- AntiOrbital
- AntiPlanet (catalyst, halley, ragnarok)